Net Bypass V2 New 2021

-- H3x0Rs Ownership Script v2.1.1

local PlayerInstance;

local getgenv = getgenv or function() return _G end

local sethiddenprop = (sethiddenproperty or set_hidden_property or sethiddenprop or set_hidden_prop)

local setsimulationrad = setsimulationradius or set_simulation_radius or function(Radius) sethiddenprop(PlayerInstance, "SimulationRadius", Radius) end

if not getgenv or not sethiddenprop or not setsimulationrad then return false end -- Not supported

if getgenv().NETWORKOWNER then getgenv().NETWORKOWNER:Disconnect() getgenv().NETWORKPLAYERCHECK:Disconnect() getgenv().NETWORKPLAYERCHECK2:Disconnect() end

getgenv().NETWORK_RADIUS = NETWORK_RADIUS or 1000


if not isfile("network-ownership.log") then

    writefile("network-ownership.log", "Script executed on game "..game.PlaceId.."!

")

else

    appendfile("network-ownership.log", "Script executed on game "..game.PlaceId.."!

")

end


if not game:IsLoaded() then

    appendfile("network-ownership.log", "Waiting for game to load...

")

    game.Loaded:Wait() -- Wait for game

end


-- Grab services

local RunService = game:GetService("RunService")

local Players = game:GetService("Players")

PlayerInstance = Players.LocalPlayer


-- Optimize

local PlayerList = {}

for _, Plr in pairs(Players:GetPlayers()) do

    if Plr ~= PlayerInstance then

        PlayerList[Plr] = true

    end

end


getgenv().NETWORKPLAYERCHECK = Players.PlayerAdded:Connect(function(Plr)

    PlayerList[Plr] = true

end)


getgenv().NETWORKPLAYERCHECK2 = Players.PlayerRemoving:Connect(function(Plr)

    local Success, Err = pcall(function() PlayerList[Plr] = nil end)

    if not Success then

        appendfile("network-ownership.log", "Error while de-registering player that left: "..tostring(Err).."

")

    end

end)


-- Configure network services

settings().Physics.AllowSleep = false -- Keep the current physics system from sleeping. (Non-moving parts lose ownership.)

settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled -- Keep the physics from throttling.


-- Start network runtime

getgenv().NETWORKOWNER = RunService.Stepped:Connect(function()

    -- Revoke ownership from others

    for Plr, _ in pairs(PlayerList) do

        sethiddenprop(Plr, "MaximumSimulationRadius", 0.01)

        sethiddenprop(Plr, "SimulationRadius", 0.01)

    end


    -- Claim ownership for me

    sethiddenprop(PlayerInstance, "MaximumSimulationRadius", NETWORK_RADIUS)

    setsimulationrad(NETWORK_RADIUS)

end)


return true

 

BangJago Bukan wibu tapi manusia normal

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